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    const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000)
    const renderded = new THREE.WebGLRenderer()

    const geometry = new THREE.BoxGeometry()
    const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } )
    const cube = new THREE.Mesh( geometry, material )
    scene.add( cube )
    camera.position.z = 5

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    function animate() {
      requestAnimationFrame( animate )
      // cube.rotation.x += 0.01
      cube.rotation.y += 0.01
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    }
    animate()
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